AI Insights · Timothy · April 2024
Top 5 Business Games on Unified Platform in Europe for Q1 2024
Discover the performance trends of the top 5 business games in Europe on the unified platform for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 business games on the unified platform in Europe exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here, we break down the metrics for each game:
Idle Lumber Empire - Wood Game saw its weekly revenue peak at approximately $243K in the first week of January, followed by a general decline, ending the quarter around $150K. Weekly downloads started at 127K but dropped to around 55K by the last week of March. Active users mirrored this trend, starting at 277K and decreasing steadily to 136K by the end of the quarter.
Idle Office Tycoon-Money game began the quarter with weekly revenue of $99K, and it gradually decreased to about $30K by the end of March. Weekly downloads also showed a downward trend, starting at 317K and falling to 68K. Active users started at 643K in the first week of January, with a slight decline to 385K by the end of the quarter.
Grand Hotel Mania: Management maintained a relatively stable weekly revenue, fluctuating between $39K and $48K throughout the quarter. Weekly downloads were highest in late January at 51K but generally hovered around 32K. Active users peaked at 323K in late January and remained fairly consistent, ending the quarter at 261K.
My Perfect Hotel showed a significant decline in weekly revenue from $89K in the first week of January to around $29K by the last week of March. Downloads were initially high at 783K but dropped to 344K by the end of the quarter. Active users saw a similar trend, starting at 2.07M and decreasing to 1.01M.
Lastly, Rent Please! Landlord Sim experienced an increase in weekly revenue from $28K in early January to a peak of $40K in late January, before stabilizing around $24K. Weekly downloads varied, peaking at 64K in late January and ending the quarter at 35K. Active users increased from 337K in early January to 389K by the end of the quarter.
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